Into the world of 3d printing!

I always wanted to have a 3d printer, always desired to create something that would be tactile, that I could modify, paint, do stuff with…
And I never got it, due to not having $, not having space or having a cat that would most probably kill himself with printer’s extruder I always had a good reason not to buy one, I found few options though.

One of such options was local Fablab (fabrication laboratory?) – a community place where you could pay a monthly fee for an entrance and use tools available there to your heart’s desire. They had 3 printers there – custom made no one but its creator ever uses, Zortrax M200 and broken MakerBot 2.
First model I started with was a skull, a simple thing I made with Blender long ago, when I had more time, it ended up far from perfect, but good enough – you can admire how it was made in a gif below.


Having the skull I started printing – my first print failed, learned about broken MakerBot the hard way and lost 3 skulls.


Next prints done with the Zortrax went out nicely, printed 3 skulls and 3 half-skulls altogether.

So, what did I do with the skulls?
Two friends used them as a car-decoration dangling happily from car mirrors. Myself I slapped mine with hobby paints and made a cosplay prop (Inquisitorial Rosette from Warhammer 40k Universe) and… a fridge magnet 😀

[VRChat] Idle Animation for Avatar with non humanoid rig

Hey guys! With today weekends update I have added another short tutorial showing how to add idle animation to model we’ve created earlier.

I am using a bit different model/bone setting this time (because I forgot to save last week d’oh). Everything for it was made the same way we did it week ago, just a bit tweaked. If you don’t feel like tweaking what you made last time, you can download the file I am using here.

Our animation is still missing some parts – next week we will explore one of few topics I want to cover, making a decent texture, fixing move animation to fit ‘sliding’ VRChat uses to move avatars, looping idle pose and particle systems.



VRChat avatar with non humanoid rig

Finally, a spare moment to start adding some content to the site!

For some time, I have been playing with VRChat and despite not having a vr headset I had a blast – how you ask? – by mostly making own models and exporting them as avatars. For regular, humanoid models, everything is quite straight forward but limited compared to what you can do, which probably explains why 90% of players use humanoid, female, anime lolies 😊…

Recently friend approached me because he wanted a fish model to use like a sword with his character… okay, not asking, not judging, I made him the fish and thought it would be fun to make avatar out of it. Fish ended up surprisingly easy to make so decided to make a quick tutorial on how to make something similar, but instead of the fish decided to write a tutorial how to make avatar shaped like a separated human finger.

Tutorial should be simple so used Makehuman to generate a human body, exported it out to Blender where I removed everything except for a single finger. After that added armature and setup bones. Having done that created a single animation that will be repeated for all actions of our VRC avatar.

Next step was to import it all into the Unity, create custom Animator based on one provided by VRC SDK and export it all into the VRChat.

All sources required to develop your own avatars are available here (links to correct version at the time of writing):
In this short tutorial we will create a simple VRChat
avatar with non-humanoid rig using:
Unity 5.6.3p1:

And whole process documented on my Youtube channel:

Testing post

Just a testing post to see how the page works.

Even adding an image hoping everything will fall into its place.