Hey guys! With today weekends update I have added another short tutorial showing how to add idle animation to model we’ve created earlier.
I am using a bit different model/bone setting this time (because I forgot to save last week d’oh). Everything for it was made the same way we did it week ago, just a bit tweaked. If you don’t feel like tweaking what you made last time, you can download the file I am using here.
Our animation is still missing some parts – next week we will explore one of few topics I want to cover, making a decent texture, fixing move animation to fit ‘sliding’ VRChat uses to move avatars, looping idle pose and particle systems.
Finally, a spare moment to start adding some content to the site!
For some time, I have been playing with VRChat and despite not having a vr headset I had a blast – how you ask? – by mostly making own models and exporting them as avatars. For regular, humanoid models, everything is quite straight forward but limited compared to what you can do, which probably explains why 90% of players use humanoid, female, anime lolies 😊…
Recently friend approached me because he wanted a fish model to use like a sword with his character… okay, not asking, not judging, I made him the fish and thought it would be fun to make avatar out of it. Fish ended up surprisingly easy to make so decided to make a quick tutorial on how to make something similar, but instead of the fish decided to write a tutorial how to make avatar shaped like a separated human finger.
Tutorial should be simple so used Makehuman to generate a human body, exported it out to Blender where I removed everything except for a single finger. After that added armature and setup bones. Having done that created a single animation that will be repeated for all actions of our VRC avatar.
Next step was to import it all into the Unity, create custom Animator based on one provided by VRC SDK and export it all into the VRChat.